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[Mac]Problem with hot reload and ACharacter...

I made a simple project (maybe from "C++ camera look down" template, I'm using korean version)

Flow

  1. Compile and run UE4 Editor

  2. Play once

  3. I changed CharacterMovement->bOrientRotationToMovement = true to false in ACharacter subclass.

  4. Cmd + B to hot reload

  5. Play again, but modified code is not affected.

  6. Stop and pressed Compile button.

  7. Play again and find MyCharacter_C instance and changed "Orient Rotation to Movement" manually in detail tab.

  8. Stop and crash occurred.

Not only bOrientRotationToMovement, but also other components in ACharacter is not affected properly when changing code and hot-reload them. Strange :-( ....

I used UE 4.5.1, Yosemite (10.10.1) and MacBook Pro Retina (Mid 2012)

Product Version: Not Selected
Tags:
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asked Nov 18 '14 at 03:53 PM in Bug Reports

avatar image

Prin_E
16 1 4

avatar image Ben Halliday STAFF Nov 20 '14 at 10:22 PM

Hey Prin_E,

I wasn't able to reproduce this crash on my Mac. Can you attach your crash log? You can read about what information we typically need from a crash here:

https://answers.unrealengine.com/questions/12363/how-do-i-report-a-bug.html

Thanks!

avatar image Prin_E Nov 21 '14 at 11:19 AM

Hi, I attached a crash log at below.

avatar image Ben Halliday STAFF Nov 21 '14 at 02:19 PM

Thanks! But that looks like the crash reporter log. What we need can be found here:

On a Mac, the logs are located in: /Users/UserName/Library/Logs/Unreal Engine/(project name)Editor/

The Library Folder is hidden by default. The easiest way to get to it is by holding Option and clicking Go in the Mac Menu Bar. This will expose Library.

avatar image Prin_E Nov 21 '14 at 03:01 PM

link text Here.

avatar image Tim C ♦♦ STAFF Nov 20 '14 at 10:40 PM

Hi Prin_E,

I just wanted to provide some clarification regarding the updating of the value of bOrientRotationToMovement when performing a Hot Reload. While the altered code is saved and incorporated into the Editor, the constructor code where the value was changed is not actually run again, so the old value will still be reflected until the Editor is closed and re-opened.

Tim

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2 answers: sort voted first

Hi Prin_E,

Sorry for the delay in response. We haven't been able to reproduce this crash internally, and the log isn't giving us much information. Does this crash still occur for you in 4.5.1? Does it happen in a new project, or only your existing project? Does the same crash occur in newer engine versions, like 4.6.1?

If you're still experiencing this crash, please upload a project somewhere and get us a download link so we can try to reproduce it on our end. Thanks!

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answered Jan 08 '15 at 07:02 PM

avatar image Prin_E Jan 09 '15 at 11:25 AM

Thanks for response! I've looked forward so long time!

I didn't see the crash since I upgraded the engine 4.6.1. But when I changed the bOrientRotationToMovement and hot reloaded again, I could see the strange error message "Oops! No Pawn".

alt text

avatar image Ben Halliday STAFF Jan 09 '15 at 08:51 PM

That seems like a separate issue. Would you please create a new post with as many details as possible, including exact reproduction steps? I'll make sure we get someone to look at it as soon as possible. Thanks!

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Here...

Binary : 4.5.1 (binary) Version : 4.5.1-2336687+++depot+UE5-Releases+4.5

Log:

MachineId:00100014002000070018024A22E44389 EpicAccountId:8c780e54c98241a18bc7be7eba4e96b7

Generating report for minidump

Application version 4.5.1-2336687+++depot+UE4-Releases+4.5 ... built from changelist 2336687 ... based on label ++depot+UE4-Releases+4.5

OS version 10.10.1.19237 Running 4 x64 processors Exception was "SIGSEGV: invalid attempt to access memory at address 0x3"

Source context from ""

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answered Nov 21 '14 at 11:17 AM

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