Problem on Embedding Video Media Texture when publishing project
Hi all, I created a media texture from a .wmv file located on the Content/Movies directory. My video/animated texture is applied to a material in the diffuse/emissive channel and everything works fine. But when I publish the project and move the published directory to another computer the video disappears.
I saw that the problem is that the animated texture always point to the working project directory (project/content/movies/), it has been embedded inside the published assets ( gamename/content/movies/ ) but the media texture is still pointing to the project file.
Is it a bug or is there a way to make my .wmv file to be embedded in the project? Thank you
asked Nov 18 '14 at 04:28 PM in Packaging & Deployment
I've found the answer to this problem ...well Jamie discovered so I will just quote him here:
answered Jan 13 '16 at 05:42 PM
It appears that the problem is with relative vs absolute paths. In 4.5 you cannot set a relative path to your movie file within the media Player. Basically this means you are out of luck. In 4.6 you can set a relative path and the movie file works correctly when built.
answered Dec 09 '14 at 06:15 PM
We are working hard to have this fixed as soon as possible. Currently this is not on the roadmap to be fixed by final 4.7, but this is a priority to have fixed in the future.
answered Feb 13 '15 at 04:55 PM
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