How can spawn an actor directly in front of a first person camera controller?
For my project I'm trying to make it so the player can spawn a shield in front of them.
It works when facing two directions, but I cannot figure out why it isn't spawning correctly in the others.
I've attached screenshots of the problem in game as well as my blueprints for this. I'm fairly confident it has something to do with the rotation settings, I just can't figure out what. Any help would be greatly appreciated!
asked Nov 18 '14 at 10:16 PM in Blueprint Scripting
Well I am more used to Spawning things in C++ than I am in Blueprint so the parameters look odd to me. I did find a thread that may help: Spawning Actors in Blueprints
Specifically down at the bottom there is a diagram for spawning an actor
it may just be you need that "Make Transform" Node there... Hopefully that helps some.
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