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Blender animation import error

I'm following the wiki guide found here (https://wiki.unrealengine.com/Workflow:_MakeHuman_and_Blender) and attempting to get make human files into blender, animate them, and then bring them into ue4. I've managed to get the non animated make human files through blender and into ue4 but when I try and animate them and import them I get the error "Failed to find any bone hierarchy. Try to import as Rigid Mesh option enabled." I have checked and rechecked to make sure I'm not screwing up the export or import options from the guide, but still no luck. Through searching for answers online I've found a few posts about this error but all the solutions are aimed at Maya or 3dsm and I'm not sure how i would translate them to blender. I'm really stuck on this one so thanks in advance for the replies.

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asked Nov 18 '14 at 11:21 PM in Using UE4

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Godb0x1
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Sorry it is a bit late but if you untick add leaf bones in blender fbx export setting under Armatures that should fix it

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answered Jul 09 '16 at 02:55 PM

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C4chaos
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