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How do I detect when the preview window / application closes?

I have a socket connection with the server that is called on Begin Play. Now, when I close the preview window, the editor hands that socket connection.

I can kill it forcefully with:

 Socket->Close();
  ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(Socket);

But the problem is that I can only call this before I would have connected again.

So I need a place that detects when the application closes so I can clean up that socket connection. Rama's tutorial here Rama's socket tutorial instructs me to add this at ShutdownModule but I think this is a plugin thing. I want it in my C++ / Blueprint hybrid project, somewhere. Ideally to kill all sockets so I don't have to pass it through but the socket is static so I can get it easily.

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asked Nov 18 '14 at 11:15 PM in C++ Programming

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virusescu
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