[Feedback] Material Editor (the new hotness)

Just a collection of ideas Ive had whilst using the new Material Editor.

Texture Sampler

Dragging and dropping a texture from the Content Browser to the Sampler should assign it.

Static Bool

staticbool.jpg

For me this static bool could be useful in alot of debug respects on Blueprint also, in piping information directly through nodes to test their feedback. Its somewhat of a probe node because the real input gets pushed through over the top.

Material Functions

materialfunctionresultpreview.jpg

Result Preview, collapseable. Only for the Result Output.

Variables

Material Editor and Blueprint could share variables and functions panel, this would make the experience more cohesive over the two editors. It is understamdable that materials not provide access to custom structures, I do recommend a clear difference in the editors so that creating functions for either it is not confused. Types should be easily recongizable though as vector2/3/4, bools and floats(scalar) are commonly used in all areas of the editor.

Color

Color as Objects on the Content Browser, just like textures we could use colors in a sampler. Color (palettes) themes could also then be made and saved as objects. I find this workflow similar to existing workflow rather than having a special case for color. This could open the door for graidents, curves etc to be used in a similar method on the material editor.

Hi Daniel,

Thank you for your feedback. I have entered a report for your requests. Please let us know if there is anything else I can assist you with.

Cheers!

Alexander