Slave Skeletal Mesh not following Master Pose Component's ragdoll properly
My game has a pickup system where the player can get new items during gameplay (like boots).
I read that the best approach to make the new skeletal mesh follow the player's is to use a Master Pose Component. The boots skeletal mesh follows the player perfectly, except when he simulates physics (ragdoll). Here is my setup:
It looks great until I set the player to simulate physics. When he returns to normal, the boots follows the body again.
asked Nov 19 '14 at 12:24 AM in Using UE4
I had the same issue with mine, but it caused crashing instead. Whatever meshes are set to a master, you gotta make sure only the master has a Physics Asset used on its Skeletal Mesh, and no others use one. The slaves inherit the master meshes physics it seems which I thought was pretty ballin
answered May 10 '15 at 06:28 PM
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