Slave Skeletal Mesh not following Master Pose Component's ragdoll properly

Hi!

My game has a pickup system where the player can get new items during gameplay (like boots).

I read that the best approach to make the new skeletal mesh follow the player’s is to use a Master Pose Component.
The boots skeletal mesh follows the player perfectly, except when he simulates physics (ragdoll).
Here is my setup:

It looks great until I set the player to simulate physics. When he returns to normal, the boots follows the body again.

Thanks,
Dan

Also, I should add that both skeletal meshes are using the same physics asset.

I had the same issue with mine, but it caused crashing instead. Whatever meshes are set to a master, you gotta make sure only the master has a Physics Asset used on its Skeletal Mesh, and no others use one. The slaves inherit the master meshes physics it seems which I thought was pretty ballin

Where on EARTH did the Set Master Pose Component go? I can’t see to get it to come up no matter what I did. It’s like it’s not there anymore.

Same issue here. No idea how to fix it. None of the suggestions I’ve found work. Documentation is incredibly unhelpful.