Uneven Illumination of dynamic object with spotlight
As you can see in the following picture, the characters beneath the spotlight get abnormal uneven amounts of light. http://puu.sh/cWO0f/e5a613d3aa.jpg
One step left Im dark, one step right I'm super bright. This shouldn't happen as I use a very large angle for the spotlight.
Here's the spotlight setup: http://puu.sh/cWOD3/09eeb1fa50.jpg
Note that the other spotlights arround are static so they don't affect dynamic objects.
What's going on? How can I fix this?
Problem solved: adding a missing lightmass importance volume allows UE to calculates the volume lighting samples properly. I did not know that and I'm happy to see it is not an issue!
answered Nov 29 '14 at 12:00 PM
I've not been able to reproduce this on my end. I used your setup for your spot light and only used stationary ones in my scene since static lights would not affect the character player anyway.
Here is my test setup:
I didn't see any sort of issue with the lighting giving similar results to what you're seeing.
Are you able to reproduce this in a scene other than your own project?
answered Nov 21 '14 at 05:01 PM
Tim Hobson ♦♦ STAFF
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