HotReload - "DebugGameEditor" configuration dll locked

Hi,

In 4.5.1:
If you launch a HotReload on “DebugGame editor” configuration, the build is trying to replace the actual libraries and not create a new ones for hot reload.

Thanks,

Hi ,

Could you provide some more information about this issue? I tried to reproduce this using both the binary version of the Engine, as well as one built from source code, and I was not able to see any problems when performing a Hot Reload in DebugGame Editor configuration. Are you able to reproduce this using a new project? If so, what steps are you following?

Hi,

In a new project I don’t have this issue.

How can I track the issue?

thanks,

What, if any, error or warning messages do you see? Are these displayed in Visual Studio, or in the Editor?

4.6 seems to have solve this issue as I’m able to hot reload now.

You can close the issue now and I will reopened a ticket if needed. Thanks,