The triggers and DPad on my Moga Pro controller: http://www.amazon.com/gp/product/B00FB5RBJM/ aren’t registering in blueprints. Is there any way to get them working with blueprints? All the other buttons work fine.
If not, is there a way to do this in C++ without using a 3rd party plugin or anything too complicated? I’m learning C++ but am trying to avoid it for this project till I’m more used to it.
Could we maybe get some BP nodes added for getting more raw input (axis/buttons by index number etc.) for controllers that aren’t what UE4 expects?
Could you please attempt to use your controller in 4.10.1 version of the engine. Please let me know whether or not this controller works with your Android device. If it does not, please upload your output from the engine as well as your Monitor.bat verbose from your Android device. You can obtain those by going to C:\android-sdk-windows\tools
I finally got around to testing this again and it’s working great! Treats it just like an Xbox controller on PC. Pass along my thanks for the great work on this!
Finally got around to testing this. Working great! Mappings are exactly the same as the Xbox controller on PC. Pass along my appreciation for the great work!