Moga Pro UE4 Android Triggers not working?

The triggers and DPad on my Moga Pro controller: http://www.amazon.com/gp/product/B00FB5RBJM/ aren’t registering in blueprints. Is there any way to get them working with blueprints? All the other buttons work fine.

If not, is there a way to do this in C++ without using a 3rd party plugin or anything too complicated? I’m learning C++ but am trying to avoid it for this project till I’m more used to it.

Could we maybe get some BP nodes added for getting more raw input (axis/buttons by index number etc.) for controllers that aren’t what UE4 expects?

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Were you ever able to resolve this issue with the Moga Pro Controller on Android?

Let me know!

I gave up a long time ago :frowning:
If you think this might get some attention I’d be happy to try it again.

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Could you please attempt to use your controller in 4.10.1 version of the engine. Please let me know whether or not this controller works with your Android device. If it does not, please upload your output from the engine as well as your Monitor.bat verbose from your Android device. You can obtain those by going to C:\android-sdk-windows\tools

Thanks!

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Here are the [4.10 release notes][1]: You can see which versions of the gamepad are available to work with at this time which is the:

  • Amazone Fire Game Controller
  • Amazon Fire TV Remote
  • NVIDIA SHIELD Controller
  • SHIELD Portable
  • Samsung Game Pad EI-GP20

Unreal Engine 4.10 Released! - Announcements - Epic Developer Community Forums!

I finally got around to testing this again and it’s working great! Treats it just like an Xbox controller on PC. Pass along my thanks for the great work on this!

Finally got around to testing this. Working great! Mappings are exactly the same as the Xbox controller on PC. Pass along my appreciation for the great work!

Awesome, thank you for letting us know it’s working for you! :slight_smile: