ProjectWorldLocationToScreen don't return the same result on different Quality settings
Hi everyone, I got the following code which I'm running in two different Quality settings (resolution scale 100%-25%)
I'm Wondering why this happens and what is the best solution to handle different resolution scales using project and deproject functions.
Thx for reading
asked Nov 19 '14 at 05:43 PM in C++ Programming
ProjectWorldLocationToScreen function returns absolute screen coordinates. The best solution is translate absolute screen coordinates to relative.
In this case you have relative coordinates from 0 to 1 with any screen resolution.
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