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Physics brake?

Blueprint beginner here. So i'm currently using Tom Shannon's 6DOF as my pawn and everything is working properly in zero gravity. I like its overall feel but I want to add a handbrake using the spacebar to stop the pawn's rotation and movement so its easier to manage the controls.

Basically I'm trying to bring the pawns velocity to zero, but i'm lost in how to 'get' both the angular and linear velocity to stop based on how my pawn is moving. do i need to individually negate each axis or is there a global blueprint i can use to stop velocity by increasing drag or something? any help would be greatly appreciated!

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asked Nov 19 '14 at 06:52 PM in Blueprint Scripting

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