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How to set the Start Level using World Composition

Hello everyone, I'm very lost with world composition.

I have a few levels where I've been doing different things, but now that I started playing around with World Composition I'd like to ignore some levels.

I created a level called MainLevel which is the Persistent Level, then created two other levels named Woods and Woods02. I positioned the levels in the world to test this, but all the other levels I don't want for this test showing up in the Level list:

alt text

When I start the game I'd like to start in the PlayerStart of the Woods level, but the player is being spawned in one of the other levels (grayed out levels in the image).

How am I supposed to handle the levels if I just want the game to works with the ones I specify?, in this case Woods and Woods02

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asked Nov 19 '14 at 10:05 PM in Using UE4

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Ghar
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2 answers: sort voted first

Hi,

World composition maps (persistent level and all sub-levels) should be in separate folder. Because world composition auto-discovers sub-levels by traversing folder structure starting from persistent level folder.

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answered Nov 20 '14 at 09:48 AM

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ddvlost STAFF
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avatar image Ghar Nov 20 '14 at 02:41 PM

That was it, thank you !

avatar image eyosido Dec 11 '17 at 01:50 PM

someone explains me how come that answer is an answer to the original question??

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Hi!

In Level Blueprint, you can use Open Level or Load Stream Level and connect it to Event Begin Play. Type needed name of your level and can test this level directly.

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answered Nov 20 '14 at 07:47 AM

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svv3dUDN
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