How to attach to a socket at runtime blueprint

trying to switch a sword from the holster on the back of the character to his hand socket called sword, this is the way I tried it, but it doesn’t seem to be working, only attaches to the holster and wont switch to the sword socket, any ideas?

Hi L04D3D,

As a debugging step have you tried attaching first to the sword and then to the holster? (Assuming it’s successfully attaching to the holster.) Please try this step and let me know what happens.

Thanks

it’s ok I fixed it, I needed to use attach to instead of attach actor, as the sword was already parented to the pawn.