[QUESTION] Apply Static Mesh to StaticMesh component
I'm sure it's accomplished by the SetStaticMesh(UStaticMesh *NewMesh); function. However, I'm not sure how to get the static mesh reference of the mesh from my content browser. Thanks.
asked Mar 20 '14 at 07:18 PM in C++ Programming
Right click on your static mesh asset and select "Copy Reference"
Than paste into code in constructor
Blueprinted Class Property
create a blueprinted version of your class, and make a UStaticMesh* so you can assign the static mesh in the editor.
The value set in BP should only be accessed after PostInit.
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