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[QUESTION] Apply Static Mesh to StaticMesh component

I'm sure it's accomplished by the SetStaticMesh(UStaticMesh *NewMesh); function. However, I'm not sure how to get the static mesh reference of the mesh from my content browser. Thanks.

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asked Mar 20 '14 at 07:18 PM in C++ Programming

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That's easy!

C++ Constructor

Right click on your static mesh asset and select "Copy Reference"

Than paste into code in constructor

 AJoySMA::AJoySMA(const class FPostConstructInitializeProperties& PCIP)
     : Super(PCIP)
 static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_torus(TEXT("StaticMesh'/Engine/EditorShapes/Meshes/Shape_Torus.Shape_Torus'"));
 if (StaticMeshOb_torus.Object)


Blueprinted Class Property


create a blueprinted version of your class, and make a UStaticMesh* so you can assign the static mesh in the editor.

The value set in BP should only be accessed after PostInit.

 /** SM Asset for Player Starts */
 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=StaticMeshAssets)
 UStaticMesh* AssetSM_PlayerStart;
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answered Mar 20 '14 at 07:21 PM

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avatar image Skydive Mar 20 '14 at 07:35 PM

Thanks!? It works! Where did you come across this? I need a great reference. Furthermore, how would I get the position of the static mesh component? I'm only struggling with the API. Steep learning curve, haha.

avatar image darkgaze Aug 21 '17 at 11:09 AM

You can read a longer description for the C++ version in Unreal Engine 4 Cookbook in Packt. You can read the first lines here. The books is from 2016 and I recommend it a lot.


avatar image M V X I Sep 13 '17 at 12:16 AM

Hey darkgaze, from where did you get this book? I tried to find a free pdf on google but I couldn't. Could you help me?

avatar image darkgaze Sep 13 '17 at 07:22 AM

Do what I did. Pay for it. It's worth it. I suggest you follow this website: everyday, they give a book for free. Other times books are 5 dollars or something like that. https://www.packtpub.com/packt/offers/free-learning

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