Why capsule collide after collision disabled?
I need to disable collision on third person character. I'm using standard from third person template. I need to disable collision, move player to destination point and enable collision. I disabled/enabled collision of it's capsule by Set collision enabled node (no collision/collision enabled). But it collides with world static objects. When I disable collision manually in component view, when I start game there is no collision. Tried disable collision object by type, nothing... May be problem is in the third person template character? What should I do, to handle it?
asked Nov 20 '14 at 08:23 AM in Blueprint Scripting
Instead of disabling the collision of the capsule only, try disable the collision of the Player Pawn by using a GetPlayerPawn node and plugging that directly into the SetActorEnableCollision.
answered Nov 20 '14 at 05:21 PM
TJ V ♦♦ STAFF
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