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Why capsule collide after collision disabled?

I need to disable collision on third person character. I'm using standard from third person template. I need to disable collision, move player to destination point and enable collision. I disabled/enabled collision of it's capsule by Set collision enabled node (no collision/collision enabled). But it collides with world static objects. When I disable collision manually in component view, when I start game there is no collision. Tried disable collision object by type, nothing... May be problem is in the third person template character? What should I do, to handle it?

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asked Nov 20 '14 at 08:23 AM in Blueprint Scripting

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MasterOfDreams
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Hi MasterOfDreams,

Instead of disabling the collision of the capsule only, try disable the collision of the Player Pawn by using a GetPlayerPawn node and plugging that directly into the SetActorEnableCollision.

Cheers,

TJ

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answered Nov 20 '14 at 05:21 PM

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TJ V ♦♦ STAFF
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avatar image MasterOfDreams Nov 26 '14 at 10:03 AM

no, still collides

avatar image TJ V ♦♦ STAFF Nov 26 '14 at 03:12 PM

This is the setup I tested in 4.5.1 and it works with the default 3rd Person template.

https://www.youtube.com/watch?v=3bTEGka2LVg&feature=youtu.be

Could you try it in a fresh project?

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avatar image MasterOfDreams Nov 26 '14 at 03:17 PM

Thank you very much! I used Teleport node for my purpose, launch and set actor location nodes work well. I tested your sample, everything works.

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