Ive tried to recompiling the engine with Developement as configuration properties
This is frustrating , its been a week i’ve been trying to pack my game …
HERE IS MY LOG
Project.LogDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.FindFiles: FindFiles D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Deployme
MainFrameActions: Packaging (Windows (32-bit)): ntContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 317
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 35
MainFrameActions: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 159
MainFrameActions: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1025
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 371
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 343
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line 166
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 649
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line 113
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED