Packaging windows fail 4.5.1

Ive tried to recompiling the engine with Developement as configuration properties

This is frustrating , its been a week i’ve been trying to pack my game …

HERE IS MY LOG

Project.LogDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.FindFiles: FindFiles D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Deployme
MainFrameActions: Packaging (Windows (32-bit)): ntContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 317
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 35
MainFrameActions: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 159
MainFrameActions: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1025
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 371
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 343
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line 166
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 649
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in d:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line 113
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for D:\Downloads\UnrealEngine-4.5.1-Release Compiled\UnrealEngine-4.5.1-release\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

Hi smallpixel,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.