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OnlineIdentityFacebook.h not found on Android

Hi, when I try package Android project I receive this error:

 LogPlayLevel:Display: UnrealBuildTool: Compiling Native code with NDK API 'android-19'
 LogPlayLevel:Display: UnrealBuildTool: Performing 2 actions (4 in parallel)
 LogPlayLevel:Display: UnrealBuildTool: [1/2] clang++.exe Module.OnlineSubsystemFacebook.cpp [armv7-es2]
 LogPlayLevel:Display: UnrealBuildTool: In file included from E:/Biblioteka/Dokumenty/Unreal Projects/gameDNAstudio/TheTaleOfThreeMobile/Intermediate/Build/Android/TheTaleOfThreeMobile/Development/OnlineSubsystemFacebook/Module.OnlineSubsystemFacebook.cpp:2:
 LogPlayLevel:Display: UnrealBuildTool: In file included from D:\Epic Games\4.6\Engine\Source\Runtime\Online\OnlineSubsystemFacebook\Private\OnlineSubsystemFacebookModule.cpp:3:
 LogPlayLevel:Display: UnrealBuildTool: D:\Epic Games\4.6\Engine\Source\Runtime\Online\OnlineSubsystemFacebook\Private\OnlineSubsystemFacebookPrivatePCH.h(14,9) :  fatal error: 'OnlineIdentityFacebook.h' file not found
 LogPlayLevel:Display: UnrealBuildTool: #include "OnlineIdentityFacebook.h"
 LogPlayLevel:Display: UnrealBuildTool:          ^
 LogPlayLevel:Display: UnrealBuildTool: 1 error generated.

Please help me.

Product Version: Not Selected
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asked Nov 20 '14 at 07:07 PM in Packaging & Deployment

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avatar image zompi2 Nov 21 '14 at 02:47 PM

As far as I know there is no Facebook implementation on Android yet.

Are you adding Facebook module to your game? Something like?:

 PrivateDependencyModuleNames.AddRange(new string[] { "Facebook" });

You shouldn't do this on Android.

avatar image kodmistrz Nov 21 '14 at 02:59 PM

Oh noooo.... When can I expect Facebook implementation on Android?

avatar image zompi2 Nov 21 '14 at 05:01 PM

Well, it would be nice to know?

Anyone from Epic? Help?

I'm currently struggling with Facebook on iOS and Android and it looks like it has to be implemented by myself (can't wait that long for next version),,, When I figure it out I'll post info here.

avatar image kodmistrz Nov 21 '14 at 06:09 PM

Ok. I'm waiting.

avatar image zompi2 Nov 27 '14 at 10:41 AM

By the way, have you tried login into facebook on iOS? Or are you making Android only game? (I'm asking because well... there are trouble with that :P )

avatar image kodmistrz Nov 27 '14 at 01:50 PM

Unfortunately I haven't any device with iOS so I can't test that...

avatar image kodmistrz Dec 07 '14 at 10:20 PM

Hi, have you any news about your facebook plugin?

avatar image zompi2 Dec 07 '14 at 10:31 PM

Hi, I was working on adding avatars to the Windows version and fixing the iOS version (because is not correctly implemented). I should finish with the Android version in two weeks from now. It's taking some time, because I'm learning how this whole module system works.

avatar image kodmistrz Dec 07 '14 at 10:37 PM

Thanks for your reply. You are awesome! :D The community will be very grateful for your hard work. I'm wating and wishing good luck! :)

avatar image zompi2 Dec 08 '14 at 01:32 PM

To run everything right I had to modify the HTTP module, because some of features can be get only via Graph API, so it might be more work to put my code to work for everybody.

Also, I'm working for a company, so I'm not sure if I'll get a permission to share it. Technically it is the company's code...

Oh boy, this thread is getting long xD

avatar image zompi2 Jan 03 '15 at 09:03 PM

Hi. I just wanted to inform You that because of changes in Facebook Graph API majority of facebook functionality in UE4 is well... screwed up.

At now the priority for me is to make iOS usable so... it can be a long time since I look at Android :(

avatar image kodmistrz Jan 15 '15 at 02:14 PM

zompi2, I have problem with Facebook implementation in Android... I want to add FacebookActivity but it fails... Can you help me? More is in this thread: https://answers.unrealengine.com/questions/41318/adding-custom-android-activity-java-file.html

avatar image joeGraf STAFF Nov 21 '14 at 08:57 PM

There's not a version of Facebook for Android yet

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I can resolve your problem! I've just released plugin with Facebook implementation for iOS & Android! :D

More info: https://forums.unrealengine.com/showthread.php?113521-Extended-Facebook-Online-Subsystem

Patryk, gameDNA studio

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answered Jun 10 '16 at 10:38 PM

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gameDNA studio
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