[Closed] Blending Animations
Hi, I need change animation of a skelatal mesh in my scene, it's not a Bot or Ai, just a stationary character but changing between 3 or 4 animations by events. In UDK/kismet I did this by using "Set Active Anim Child" to its animtree and they executed with automatic blending, in Ue4 I tried to play animation by blueprint, it works but without blending.I have also tried creating a character blueprint and a blendspace, but I can call animations of the blendspace only by speed in animgraph, not by external event. Again, in UDK was really easy to do...
The question has been closed Nov 16 '16 at 04:39 PM by renderboy for the following reason:
answered Dec 03 '15 at 08:21 AM
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