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[Closed] Blending Animations

Hi, I need change animation of a skelatal mesh in my scene, it's not a Bot or Ai, just a stationary character but changing between 3 or 4 animations by events. In UDK/kismet I did this by using "Set Active Anim Child" to its animtree and they executed with automatic blending, in Ue4 I tried to play animation by blueprint, it works but without blending.I have also tried creating a character blueprint and a blendspace, but I can call animations of the blendspace only by speed in animgraph, not by external event. Again, in UDK was really easy to do...

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asked Nov 20 '14 at 07:29 PM in Using UE4

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The question has been closed Nov 16 '16 at 04:39 PM by renderboy for the following reason:


1 answer: sort voted first

State machine.

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answered Dec 03 '15 at 08:21 AM

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