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Is there a way to create a mesh from a brush?

Specifically I'd like to use brushes in the creation of content that I want to pull into blueprint classes, but when I select them and press the button to replace with a blueprint class the brushes just vanish from the level and don't come across into the blueprint class.

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asked Mar 20 '14 at 08:17 PM in Using UE4

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2 answers: sort voted first

Hey vampatori,

You can create a Static Mesh from a Brush in the Details panel. With your Brush selected, go to Details > Brush Settings, and expand the little arrow at the bottom. In the expanded Brush Settings panel there is a Create Static Mesh button.

You can then create a Blueprint from your new Mesh or create a new Blueprint and use the Mesh as its component. When you made a Blueprint from the Brush, it wasn't creating a Mesh first, so that's why it disappeared in the Viewport.

Hope that helps!

Ben Halliday

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answered Mar 20 '14 at 08:36 PM

avatar image vampatori Mar 20 '14 at 08:55 PM

Ahh, I didn't see those expansion buttons on those panels.. there's all sorts of extra things in there!


avatar image TorQueMoD Mar 08 '18 at 09:35 PM

Yeah same here. For others, it's the Down Arrow underneath "Tessellated" that opens the advanced panel and exposes the extra options.

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Convert to Static Mesh Button

Dear Vampoori,

rather than replacing with a blueprint,

look toward the top of the F4 properties window for an option to convert to static mesh.

It is a button all of its own :)


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answered Mar 20 '14 at 08:31 PM

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