x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there a way to create a mesh from a brush?

Specifically I'd like to use brushes in the creation of content that I want to pull into blueprint classes, but when I select them and press the button to replace with a blueprint class the brushes just vanish from the level and don't come across into the blueprint class.

Product Version: Not Selected
Tags:
more ▼

asked Mar 20 '14 at 08:17 PM in Using UE4

avatar image

vampatori
31 5 8 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hey vampatori,

You can create a Static Mesh from a Brush in the Details panel. With your Brush selected, go to Details > Brush Settings, and expand the little arrow at the bottom. In the expanded Brush Settings panel there is a Create Static Mesh button.

You can then create a Blueprint from your new Mesh or create a new Blueprint and use the Mesh as its component. When you made a Blueprint from the Brush, it wasn't creating a Mesh first, so that's why it disappeared in the Viewport.

Hope that helps!

Ben Halliday

more ▼

answered Mar 20 '14 at 08:36 PM

avatar image vampatori Mar 20 '14 at 08:55 PM

Ahh, I didn't see those expansion buttons on those panels.. there's all sorts of extra things in there!

Thanks.

avatar image TorQueMoD Mar 08 '18 at 09:35 PM

Yeah same here. For others, it's the Down Arrow underneath "Tessellated" that opens the advanced panel and exposes the extra options.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Convert to Static Mesh Button

Dear Vampoori,

rather than replacing with a blueprint,

look toward the top of the F4 properties window for an option to convert to static mesh.

It is a button all of its own :)

Rama

more ▼

answered Mar 20 '14 at 08:31 PM

avatar image

Rama
10.6k 446 345 1088

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question