Is there a way to create a mesh from a brush?
Specifically I'd like to use brushes in the creation of content that I want to pull into blueprint classes, but when I select them and press the button to replace with a blueprint class the brushes just vanish from the level and don't come across into the blueprint class.
You can create a Static Mesh from a Brush in the Details panel. With your Brush selected, go to Details > Brush Settings, and expand the little arrow at the bottom. In the expanded Brush Settings panel there is a Create Static Mesh button.
You can then create a Blueprint from your new Mesh or create a new Blueprint and use the Mesh as its component. When you made a Blueprint from the Brush, it wasn't creating a Mesh first, so that's why it disappeared in the Viewport.
Hope that helps!
answered Mar 20 '14 at 08:36 PM
Convert to Static Mesh Button
rather than replacing with a blueprint,
look toward the top of the F4 properties window for an option to convert to static mesh.
It is a button all of its own :)
answered Mar 20 '14 at 08:31 PM
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