C++ Pull Constraint
I'm tinkering with constraints and I'd like to drag a ball around by a 1-link-chain.
I'm think that the way to do this is to create a constraint between my ball actor and a handle actor. I would then transform the handle actor around, and it would pull the ball around via the constraint.
I currently am getting no visible interaction between my handle and ball.
I'm using Rama's tutorial on constraints (https://wiki.unrealengine.com/Physics_Constraints,_Create_New_Constraints_Dynamically_During_Runtime).
Here's what I have so far to create the constraint:
And here is how I'm moving the handle around:
asked Nov 21 '14 at 05:18 AM in C++ Programming
Thats because you set everything to free. So it is basically no constraint. Set the zeros to 2. Better read ramas article again
answered Oct 05 '15 at 09:25 PM
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