[QUESTION] StaticMesh + Pawn Position

Wow, I’m asking too many questions today… How would I get the position of a static mesh and set the position of a pawn via C++ code

#GetActorLocation()

#SetActorLocation()

#Ex:

const FVector NewLoc = Outer Space;
MyCharacter->SetActorLocation(NewLoc);

:slight_smile:

Rama

Thank you Rama. I figured this out a long time ago. I didn’t phrase my question correctly, haha. It was on a UStaticMeshComponent.
For that it is.

UStaticMeshComponent->SetWorldPosition(FVector position);

Thank you for replying though! :slight_smile: