Crash when attempting to launch 'Shooter Demo' project
Just as the editor is preparing to launch the cooked game, directly after compressing the reduced-quality lightmaps, the editor crashes and bumps back out to Windows. If I choose to copy the callstack, the only info I get is this:
No word on what is causing it to fail, so it is entirely unclear whether it is a problem with UE4, some sort of software conflict on my system, or a hardware conflict of some description. To be fair, I'm currently running the editor below the stated requirements (4gb RAM instead of 8gb), but I cannot imagine that would cause anything other than slow compilation. The project runs absolutely fine if I choose to play inside the editor.
Thank you for your report. I have collected your information and entered a report for our team to look at. If you run into the same issue on any other projects or on new projects, please update and let us know. Thanks!
answered Mar 20 '14 at 10:38 PM
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