[Closed] Bug from Retargeting a Base Pose
Please UE4 staff, can you adjust the shoulder bones after save "Retargeting a Base Pose". I tried many times using this in Mixamo but all of them are same bugs.
Note: Use: UE 4.5, 4.5.1 and 4.6 Preview. Other: Animation Starter Pack and Sample demo Movement Animset Pro.
Example attachment pictures from UE4 Tutorial and one of my character mesh after i "Retargeting a Base Pose". Check the original post from Mixamo and compare this from two (2) picture made by UE4.
Please fix this issue before move any special features from UE 4.
The question has been closed Dec 20 '16 at 05:39 PM by Steve Hardister for the following reason:
The question is answered, right answer was accepted
We do not support 3rd Party software. For support with Mixamo characters, please contact their support at: https://www.mixamo.com/help/
However, I was unable to recreate this issue with Epic assets by retargeting the assets from the animation starter pack or using the Mixamo_Vanguard in the tutorial pictured above. The instructions explain how to correct the arms clipping by adjusting the current base pose from an "A" pose to a "T" pose. Once you have adjusted the pose, you can click the "Save Pose" button.
Once you have adjusted the base pose, when you go to retarget your skeleton should be in a "T" pose like this:
If you retarget "T" pose to "T" pose, you should no longer have a problem with the shoulders clipping as shown above.
answered Nov 25 '14 at 09:16 PM
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