Spotlights are born sideways and rotating objects makes the editor loco
I am encountering a very strange bug. Unfortunately it seems to effectively kills an entire project. The symptoms are: Spotlights are created in a rotated state. Rotating them "back" doesnt help. Also meshes dont take too kindly on rotation either. It seems that somehow they move in their local axis frame of reference with input from the widget... Strange to explain, thats why I have made a short video of my expierience:
It seems that this happens to a project as soon as you rotate anything" in the level at any point. From then on afterwards, pointlights are created wrong, etc...
Branch: Binary from launcher
Build version: 4.5.1-2336687+++depot+UE4-Release+4.5
Any idea what is causing this?
I was able to see the issue present in 4.5 - our Latest internal build with your project. I couldn't replicate the issue, but I was able to get rid of it by deleting the Intermediate and Saved folder. When I restarted the project I've not been able to reproduce the issue. Deleting those folders can sometimes clear out any weird kinds of issues that may happen with the config files in the saved > config folder.
Resetting these to their clean state fixed the issue on my end. I've not been able to reproduce since clearing out the saved > Config files.
Give that a shot and let me know if that worked. Apologies for the long wait for a response.
answered Dec 08 '14 at 04:43 PM
Tim Hobson ♦♦ STAFF
I can see you're having the issue, but I am unable to get the same results in 4.5, 4.6, or our Internal build. I'm using a blank project and just placing the light via the context menu as you did. Can you verify this is happening for you in a blank project rather than your personal project? Maybe we can narrow down a few things and see what's going on.
answered Nov 24 '14 at 04:37 PM
Tim Hobson ♦♦ STAFF
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