Using "profilegpu" from a "Standalone Game" (running in it's own process outside the editor) causes UE4 to crash.
link text Branch: I have this issue in both 4.6 preview and 4.5.1 binaries downloaded from the Unreal Launcher.
Build version: 4.6.0-2357962+++depot+UE4-Releases+4.6
Detailed description of the issue: Using "profilegpu" through console or ctrl+shift+, hotkey within a standalone process causes it to crash.
Screenshots/Link to video: http://youtu.be/NpDWkudJ3vE
Action 1 Create a new "blank" blueprint project with default settings.
Action 2 When the project opens, click Play->"Standalone Game" mode.
Action 3 Press ctrl+shift+, or type "profilegpu" into the console of the standalone process and the standalone process.
This occurs 100% of the time for me (only step three is actually required).
System Specs: Win8.1 i7 16gbram 760gtx.
See attached dxdiag.txt, DMP and LOG files.
asked Nov 21 '14 at 05:57 PM in Bug Reports
I was able to reproduce your issue and have entered it as JIRA UE-5752 in our tracking software. You're correct, it only happens while a DK2 is plugged in. Our developers will be looking into it further.
As a temporary workaround, see if you can enter Stereo mode and then input the ProfileGPU command.
answered Nov 21 '14 at 09:01 PM
TJ V ♦♦ STAFF
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