Where are the save slots in packaged projects on Windows?

Where does UE4 store save files (or slots)? I don’t think they are stored in the game directory (I was able to load saves of a deleted packaged game, so can’t be), but couldn’t find them in my documents either.

Anyone know where they are stored?

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Hi alperenakyuz,

Do you mean where does the editor store the package you’re making? It actually asks you directly before the process begins where you would like your package to be stored, so you get to decide. I recommend making a folder specifically for packages so you will always know where they are going to end up.

Thanks!

No, that wasn’t what he or she meant. I have the same question. What we mean is, when we save games in a debug version of the game, each slot is stored as a file like Saved/SaveGames/.sav". However, in a packaged release version, the “Saved/SaveGames” directory doesn’t get created and we can’t find the .sav files.

In my case, I can save and load games from my built release version just fine, but I can’t actually find the .sav files, which I need to copy elsewhere for other purposes; the “Saved” directory simply doesn’t exist. UE4 must be storing the saved data elsewhere, but I can’t find it. Any ideas? Thanks!

OK, I think I found it. Looks like release builds don’t store their saved games and other similar data in the same place as debug builds and the editor’s build. On Windows at least, looks they apparently store them in the user’s app data directory. For example, mine was here:

C:\Users\\AppData\Local\<UE4 Project Name>\Saved\SaveGames

According to this post, you can get the save game path with this function:

FPlatformProcess::UserSettingsDir()
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Does anybody know where I can find them on Mac?

Nevermind, I just found it. It is in a somewhat different location, but it was Library/Application Support/Epic//Saved/SaveGames