How can animate a static mesh using Matinee? Where do I convert staticmesh into a interpactor?

In the Details panel of the mesh(next to the viewport) you’ll see a drop down menu that says Static. Make it Movable and you are good to go.

Can someone go through the process in which I can animate a imported model or a simple box, using matinee, movement track? it keeps saying i need a interceptor and i cant animated a static mesh. However I dont know where I can convert or enable such thing.

How can animate a static mesh using Matinee? Where do I convert staticmesh into a interpactor?

Select your mesh, go to tranform section in the Details panel and in mobility choose Movable.
Create a Matinee,name it as you want (ex MyMatinee).
Open the matinee (MyMatinee) and just like in UDK create an empty group with your interpactor selected and inside this emptyGroup create a Movement Track,now you will be able to create animation keys with your actor.
To use this you can create a Blueprint for this or use the Level Blueprint.
In the BluePrint ,with your Matinee icon selected ( it should appear next to your Actor) click with RMB and select use Matinee as a Reference node. Now you just need to use a Play Node and an event node ,like a Trigger to play.

Hope it helps

Hi, changing that setting isn’t enough to use the actor in Matinee, it says it needs to be converted to an Intperpactor, but how to actually do that? It’s not done like in UDK.

I’ve tried this and I’m still getting the message about “InterpActor”. What am I missing? “A movable Static Mesh is not in itself considered an InterpActor (now called a MatineeData actor)” Animating Characters and Objects in Unreal Engine | Unreal Engine 5.1 Documentation Please can someone provide a correct awnser.

I want to provide a clear answer for those who have got as stuck as me:

1. Make the StaticMesh moveable.

2. In the Matinee create an EmptyGroup then, with the StaticMesh selected, right click this new group and select “Actors > Add Selected Actor” this will then allow you to keyframe that StaticMesh.

Could you post the screenshot of error message? InterpActor does not exist in UE4, so you should not see the error message on InterpActor.

Thanks,

–Lina,