Particle Collision with Environment

Hey,
What I want to do is spawn a decal at the position of a particle from my particle system with the environment.
So what I’ve done is attache a blueprint to my particle system and create a Collide-Event like this:

Unfortunately it does not work. There are no decals spawning for the particle system i put in my scene and the collide event doesn’t even seem to be triggered. Any thoughts on this?
Thank you very much. :slight_smile:

Hello Kalumo,

What you are attempting to do sounds like you just need to make a Sub-UV particle system and make it a GPU particle and set it up so it has collision.

My suggestion is to find the content example particle system “P_Sparks” within the starter content and see how they created it. It has collision with the environment and has exposed parameters so you can tweak the feel.

Here is some helpful documentation on the ‘Cascade’ tool and how to go about creating a ‘GPU’ particle effect.

If you are attempting to spawn a decal then this would require a bit more in depth blueprint scripting as well as the proper decal material set up. This could also be very taxing on the computers performance.

Thanks,