Physics resets on character movement
I have added a skeletal mesh with physic asset to the camera component of the FPV example character. I set that to physic animate with Set All Bodies Below Simulate Physics. That gets it physic animated all fine but as soon as I move the character the physic animated bone gets reset to its default rotation. Is there any way to make it work right?
asked Nov 22 '14 at 07:56 PM in Using UE4
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