Temporal anti aliasing doesn't work properly with panner.
I have material with panner function.
I apply this material on to mesh which is in post process volume with temporal anti aliasing enabled.
During gameplay/simulation material becomes blurry. When I set AA method to FXAA, it works fine. Check the screenshot.
Is there any way to avoid this without disabling TXAA on rest of the scene? Or can I enable FXAA just for this mesh somehow? I'm using UE 4.5.
asked Nov 22 '14 at 09:50 PM in Rendering
Hey hamsterPL -
I have alerted our rendering engineers to this issue, for reference UE-5775. Once I hear back from their invesitgation, I will let you know.
Thank You for your report.
answered Nov 24 '14 at 04:50 PM
Lovecraft_K ♦♦ STAFF
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