Hi
I have material with panner function.
I apply this material on to mesh which is in post process volume with temporal anti aliasing enabled.
During gameplay/simulation material becomes blurry. When I set AA method to FXAA, it works fine. Check the screenshot.
Is there any way to avoid this without disabling TXAA on rest of the scene? Or can I enable FXAA just for this mesh somehow?
I’m using UE 4.5.
thanks