Temporal anti aliasing doesn't work properly with panner

Hi

I have material with panner function.

I apply this material on to mesh which is in post process volume with temporal anti aliasing enabled.

During gameplay/simulation material becomes blurry. When I set AA method to FXAA, it works fine. Check the screenshot.

Is there any way to avoid this without disabling TXAA on rest of the scene? Or can I enable FXAA just for this mesh somehow?
I’m using UE 4.5.

thanks

Hey hamsterPL -

I have alerted our rendering engineers to this issue, for reference UE-5775. Once I hear back from their invesitgation, I will let you know.

Thank You for your report.

Eric Ketchum

Is there a way to fix this issue in 4.7? :slight_smile:

Has enyone a solution? 4.19 or 4.20?