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Temporal anti aliasing doesn't work properly with panner.


I have material with panner function.

I apply this material on to mesh which is in post process volume with temporal anti aliasing enabled.

During gameplay/simulation material becomes blurry. When I set AA method to FXAA, it works fine. Check the screenshot.

alt text

Is there any way to avoid this without disabling TXAA on rest of the scene? Or can I enable FXAA just for this mesh somehow? I'm using UE 4.5.


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asked Nov 22 '14 at 09:50 PM in Rendering

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Hey hamsterPL -

I have alerted our rendering engineers to this issue, for reference UE-5775. Once I hear back from their invesitgation, I will let you know.

Thank You for your report.

Eric Ketchum

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answered Nov 24 '14 at 04:50 PM

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Lovecraft_K ♦♦ STAFF
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avatar image hamsterPL Feb 02 '15 at 10:15 PM

Is there a way to fix this issue in 4.7? :)

avatar image Ulrich.Thümmler Aug 13 '18 at 02:51 PM

Has enyone a solution? 4.19 or 4.20?

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