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Attaching light to skeletal mesh socket


So I'm in the 3rd Person template and I figured out how to attach a weapon (a skeletal mesh so I can add a socket) to the Player's hand. However, when i try and attach a point-light to a socket on the already attached weapon, the point light does attach but it seems to attach to the socket on the player mesh that the weapon is attached to, rather than the socket on the weapon I made for the light. Here's the pic of the blueprint to show what I've done. alt text

Any ideas?

Thanks in advance! Daz

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asked Nov 22 '14 at 10:11 PM in Blueprint Scripting

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avatar image dazuk1978 Nov 23 '14 at 10:05 AM

This must be too hard for you lot to answer then, right? (Yes I'm trying reverse psychology to get an answer)


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I think this tutorial can help you.


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answered Nov 24 '14 at 08:36 AM

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