How to change skeletal mesh physics asset mass?
Hello Stunt Thumper,
To change the mass within your physics assets you need to change the the 'Mass Scale' of the object. Simply go into your physics asset and within the 'Details' panel you can change the 'Mass Scale' of the object. Here is an image to help you locate what I am talking about as well as some documentation on Physics Assets and their modifiers.
Mass Scale Physics Asset
Physics Asset Property Reference https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/Properties/index.html
You can also create a new 'Physical Material' and apply this to your 'Physics Asset,' which allow for even greater control over the way your object is used with physics in the engine. After creating this 'Physical Material' hover over each setting to understand a bit more about what and how it affects your object.
I hope this helped!
answered Nov 24 '14 at 04:16 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here