How to change skeletal mesh physics asset mass?

How do i change the mass amount in the physics asset for a skeletal mesh? I have an average size car model that is coming up as 49,000 Kg?

Hello Stunt Thumper,

To change the mass within your physics assets you need to change the the ‘Mass Scale’ of the object. Simply go into your physics asset and within the ‘Details’ panel you can change the ‘Mass Scale’ of the object. Here is an image to help you locate what I am talking about as well as some documentation on Physics Assets and their modifiers.

Mass Scale Physics Asset

Physics Asset Property Reference
https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/Properties/index.html

You can also create a new ‘Physical Material’ and apply this to your ‘Physics Asset,’ which allow for even greater control over the way your object is used with physics in the engine. After creating this ‘Physical Material’ hover over each setting to understand a bit more about what and how it affects your object.

Physical Material

I hope this helped!

I don’t have a mass scale option?

Nvm just didn’t see to expand the menu. Thx for the help.

You are welcome :slight_smile: