Is it possible to affect modules based on wind? If not, would a series of ‘Wind’ modules be an acceptable addition to cascade? What I’m looking for is the following:
Velocity/Wind Scale - This module would add or subtract velocity to the particles (in world space) based on the wind actor in the level. The velocity would be additional to whatever the current velocity of the particle is, rather than a multiplier.
RotationRate/Wind Scale - Simply put, the higher the wind, the more you can affect the rotation rate of the particle.
The system could also use the Drag module to slow down the particle as the wind drops or picks up speed, as some kind of psuedo ‘particle weight’
If this is already possible, please enlighten me I think it’s possible to do rotation already with some clever material work, but not so much particle velocity.