A little vector math problem
I need to move pawn P to location L along the right vector of actor A (none moving static mesh), L being on the line of A's forward vector. Or put more simply, move P along A's right vector until they line up.
How would you do this?
asked Nov 23 '14 at 04:37 PM in C++ Programming
You could raytrace from Pawn's forward vector and have the pawn move to the left until the ray trace hits actor A, then stop movement. Or some system like that
answered Dec 30 '14 at 03:45 PM
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