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MakeHuman Blender Retargeting Not Working

So I'm at the point of uninstalling UE4 , it's full of bugs , crashes like Surprise Moth..Fu*er! and ''stuff'' (not to say s**h) dont work . I passed last 20 days looking at this https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html and wondering why i get this (see screenshots) ... I try it all makehuman->pose: HumanIk . then export it to blender MHX as (Feet on Ground and export for rigify) none worked . in blender i rotated the character 180° on Z cuz in udk was resulting turned bwr (tried recalculate bone roll on GlobalZ or not recalculated) none worked in retargeting , now i set up UE4 starter animation base skeleton to retarget on base engine skeleton match bones and then I go to my character and do the same match the bones and i get THIS(btw I'm not looking for use with bvh but simple retarget) : alt text alt text alt text alt text

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asked Nov 23 '14 at 06:48 PM in Using UE4

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Sgt.Wolf
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Solved so close . Solution: -MakeHuman : Make character , on pose set HumanIk-Skeleton , on export blendermhx and feet on ground. (No rigify cuz it gives you a lot of bones ).

-Blender : First of all install addons for blender from makehuman website, then install io_scene fbx exporter from github , then inport your character (on the left pannel you will find options from makehuman addons to make the guy T-Pose , rotate it on Z 180° to show up right in UE4 , befor you export it select all and Apply-> Rot Loc Scale . Now you can export it fbx with this settings (selected obj: ON , Exporter: FBX 7.4bin , Forward: Z Forward , Up: Y Up , Apply Modifiers: ON , Smoothing: Face , and I have on [include anim , all action , default take and optimize keyframe] <- not sure on these! ) you are done now you can retarget your make human from blender to UE4.

-Unreal Engine : Be SURE to do evry thing according to this https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html i was stuck here because on the skeleton of the blue guy (not the custom character) in the retarget pannel I assigned the root bone GO ONLY from the pelvis down do not touch root .

The result will not be perfect but it does the job if you know a better way to do it feel free to post any help is wellcome.

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answered Nov 25 '14 at 04:21 AM

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Sgt.Wolf
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