IgnoredActors are ignored in ActorLineTraceSingle method call
I am on UE4.5 and following is my scenario.
I added A1 and A2 to IgnoredActors list inside FCollisionQueryParams but if I debug deep in ActorLineTraceSingle I see that IgnoredActors parameter is not used at all. Am I missing something?
Any help is appreciated!!
Here is my code:
I kept digging into this and found a solution :)
Instead of using ActorLineTraceSingle I am using GetWorld()->LineTraceSingle() which actually does respect the IgnoredActors list passed to the FCollisionQueryParams.
I also setup a new trace channel for this purpose.
answered Nov 25 '14 at 01:41 AM
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