Movement Replication/Prediction Snap
I've got a fairly simple, if not silly question about the way movement replication and prediction works. As you can see in this webm http://webmup.com/2A43b when the other character has a certain velocity, it keeps moving and then snaps back into position a split second later when stopping.
Is this the way it's intended to work, or am I doing something wrong? It just feels like I'm missing something obvious here. The movement code is exactly the same as the Third Person Template and the snapping only happens when playing as the client, meaning that the server always sees the movement perfectly.
asked Nov 23 '14 at 08:00 PM in Blueprint Scripting
Can you show me how your blueprint is set up with the replication data?
answered Nov 24 '14 at 04:51 PM
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