Creating a radial impulse upon impact

I’ve been trying to manipulate first person blueprint project to allow projectiles to explode and apply a radial impulse to any nearby boxes. My problem is that radial impulse seems to not work at all. What I’ve told it to do is to create default explosion blueprint on point of ball’s impact, in which I told it to grab a Capsule Overlap Compenents to find out which components are in area, after which it will apply radial impulse to found objects, which is only part of whole thing that doesn’t work. Even using a material set node will apply to proper objects, just not radial impulse. I’ve tried to put it in projectile blueprint as well, but there is still no success. Any help would be appreciated, I honestly thought this was going to be easy.

Cant help but smile at how name of your thread is so appropriate for your user name!

Are you always going to be posting UDN topics related to your name?

:wink:

Hey,

Can you post some pictures of your Blueprint’s Event Graph? community might be able to walk you through process if they can see how you’re going about it.

Best,

http://puu.sh/7De5J/fdb4f9b36f.png

Alright, here is is. Everything else in this works, just not impulse.

You want to make sure your components are set to “Simulate Physics”. You can do this for specific components in their property window (under “Physics” section when they’re selected), or there’s a blueprint node titled “Set Simulate Physics” that you can use to enable/disable simulation.

Hopefully this resolves your issue. Be sure to post again if it doesn’t!

I’m using a default level, so components are already set to simulate physics. most confusing part about this is that Impulse on Location node on projectile by default works, but using this with almost exact same setup doesn’t.

I see your running this from construction script… is this an existing blueprint that came with project, or one that you’ve created from scratch? Have you tried running it from an EventBeginPlay node in EventGraph? Don’t know why that would matter, but just trying to throw out some ideas to help get you off and running.

I found out that boxes were so heavy that a force of about 10 million is required to move them. This was really unexpected, sorry for wasting everyone’s time.

Happy that you figured out a solution. Please, don’t hesitate to post again if you run into any other hiccups.

Cheers - Mike (Epic Games)