Applying compression in persona causes crash (100%)

Using 4.5.1, applying any compression to an animation in persona and its causing the engine to crash the moment the compression dialog box is closed.

MachineId:AB0D832940FBD5ACA97A7ABF6FA984AF
EpicAccountId:d7019367a2aa4227a9ca9d8be9e2a8ee

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 0 from an array of size 0

KERNELBASE + 24684 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677512 bytes
UE4Editor_Core + 1566866 bytes
UE4Editor_Engine + 10970149 bytes
UE4Editor_Engine + 10693942 bytes
UE4Editor_Engine + 11269390 bytes
UE4Editor_Engine + 11264803 bytes
UE4Editor_Engine + 10917499 bytes
UE4Editor_Engine + 11310721 bytes
UE4Editor_AnimGraph + 245275 bytes
UE4Editor_Engine + 10838747 bytes
UE4Editor_Engine + 7190041 bytes
UE4Editor_Engine + 7353983 bytes
UE4Editor_Engine + 7382176 bytes
UE4Editor_UnrealEd + 6413073 bytes
UE4Editor_Engine + 8157884 bytes
UE4Editor_Engine + 7449550 bytes
UE4Editor_Engine + 1589783 bytes
UE4Editor_Engine + 1651574 bytes
UE4Editor_Engine + 8779958 bytes
UE4Editor_Engine + 8829659 bytes
UE4Editor_Core + 746772 bytes
UE4Editor_Core + 747165 bytes
UE4Editor_Core + 870341 bytes
UE4Editor_Engine + 9060549 bytes
UE4Editor_Engine + 8971673 bytes
UE4Editor_Engine + 8982533 bytes
UE4Editor_Engine + 5590422 bytes
UE4Editor_Engine + 5619151 bytes
UE4Editor_Persona + 1142235 bytes
UE4Editor_UnrealEd + 1896152 bytes
UE4Editor_UnrealEd + 6486374 bytes
UE4Editor!FEngineLoop::Tick() + 3524 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi jameswearing,

I’ve tried to reproduce this issue using various animations from the animation starter pack but experienced no problem.

In order to help us troubleshoot your issue, please provide your DXDIAG: (Windows Start Button>(search “dxdiag”)>Launch dxdiag>select “Save all information”>attach text file to your post.)

Also if the crash reporter window is present, select “Copy Callstack to the Clipboard,” paste that information in a document and send as well.

And if possible please include the following logs:

the “UE4.log” Located: Engine\Saved\Logs\

…and the “ProjectName.log” Located: ProjectName\Saved\Logs\

Thanks

Hi jameswearing,

I haven’t heard back from you so I’m marking this post as “Resolved” for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and I will offer further assistance.

Thanks