Make the boost ring not respawn?

Hey all.

I’m playing around with the Landscape demo trying to make some of my own adjustments. I want to make it so the boot rings don’t respawn but instead are “collectible” like coins in Mario. Looking at the blueprint for the ring, there’s a section that says shrink for 30 seconds and then reset but I can’t figure out where the 30 seconds is specified. The only number I see is 0.25 and I don’t know if it even has anything to do with the reset time.

Can someone help me to figure out how to disable the respawning?

Thanks!

the 30 seconds is specified in the timeline node called “Ring Anim”. if you disconnect the finished pin from resetting the DoOnce node, it should not repeat.

Cool. Yeah I thought that’s what was doing it, but I still can’t see where the 30 seconds is specified. Oh… I just double clicked on the node and it brought up a timeline. Didn’t realize this is the new way of handling matinee!
So this stops the ring functionality from respawning but the blueprint itself isn’t removed so visually its still there. I’m sure I can just plug in a destroy actor instead and this should remove it from the world.
Thank you!