Is there another way to "weld" physics enabled static meshes together, or am I using constraints wrong?
So after much experimentation with the constraints I've come across a problem. What I am trying to do is weld (aka fully constrain 2 objects solidly) multiple physics enabled objects together. Doing this with 2 objects works alright. However constraining a group of objects together introduces a lot of wiggle.
This was somewhat expected, as the constraints are fighting with each other. So my question is: Is there another way to "weld" physics enabled static meshes together, or am I using constraints wrong? Thanks!
If I understand you correctly you would like to essentially attach several physically simulated objects together and have them act as one solid rigid body. This is a feature we are currently looking into and would definitely like to add.
I'll keep you posted on this as it's something I've been experimenting with. Let me know if you have any more questions or suggestions about this!
answered Mar 21 '14 at 07:03 PM
[Epic]Ori Cohen STAFF
"Is there another way to "weld" physics enabled static meshes together"
This will weld as many Actors as you want to another actor!
There will be no wiggle, but each actor can only be attached to 1 other actor.
You can detach any time!
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