4.5.1 Binary
When I rename any widget in UMG to have a name that already exists on another widget, I get no warning that the name exists and the editor crashes.
For example, I have a scroll box with 44 border widgets in it, these are named sequentially G01 to G44, but some numbers are repeated meaning I have to name some G31-2 for example (Which is fine).
However, if I forget the name already exists, and rename both to be G31, it does not warn me, and the editor crashes as soon as I rename it. This happens for other widgets such as Buttons as well.
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (Button //Engine//Transient.World_3:SignalViewer_HUD_WB_C_1.WidgetTree_64.Button_G01) o
KERNELBASE + 37901 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677215 bytes
UE4Editor_CoreUObject + 1108651 bytes
UE4Editor_UMGEditor + 1347823 bytes
UE4Editor_UMGEditor + 1224923 bytes
UE4Editor_UMGEditor + 891171 bytes
UE4Editor_UMGEditor + 901416 bytes
UE4Editor_Slate + 2314904 bytes
UE4Editor_Slate + 2114515 bytes
UE4Editor_Slate + 2119576 bytes
UE4Editor_Slate + 2259849 bytes
UE4Editor_Slate + 1555256 bytes
UE4Editor_Slate + 2267900 bytes
UE4Editor_Slate + 815511 bytes
UE4Editor_Slate + 751747 bytes
UE4Editor_Core + 2505588 bytes
UE4Editor_Core + 2450091 bytes
UE4Editor_Core + 2510873 bytes
UE4Editor_Core + 2438466 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 3157718 bytes
UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
I presume it is a bug, don’t know if anyone else has experienced this?