Quick Time Events

There is a problem in the design of QTE.

Is there any technology in the RE 4 for kT?

We need to approach the objects within a certain distance for synchronized playback of the animation.

I have developed a plugin to create Quick Time Events. My plugin is based on Sequencer Animations. Have a look;

https://forums.unrealengine.com/unreal-engine/marketplace/1564449-interactive-story-plugin