Reflections from hidden environment
i'm a real beginner with Unreal 4 and I have a problem that I could not solve. Would be very happy if you can help.
I would like to use Unreal to create an Ipad app. I want to have a single metallic object on a complete white background. But to have a nice metalic look i would like to have reflections in the object from for example a sky or a floor or other objects. But the floor or sky should only be seen as a reflection on my object.
Do you have an idea to manage this? I could not find an option that proivdes the visibility of the reflection only.
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